[−][src]Crate heapless
static
friendly data structures that don't require dynamic memory allocation
The core principle behind heapless
is that its data structures are backed by a static memory
allocation. For example, you can think of heapless::Vec
as an alternative version of
std::Vec
with fixed capacity and that can't be re-allocated on the fly (e.g. via push
).
All heapless
data structures store their memory allocation inline and specify their capacity
via their type parameter N
. This means that you can instantiate a heapless
data structure on
the stack, in a static
variable, or even in the heap.
use heapless::Vec; // fixed capacity `std::Vec` use heapless::consts::U8; // type level integer used to specify capacity // on the stack let mut xs: Vec<u8, U8> = Vec::new(); // can hold up to 8 elements xs.push(42).unwrap(); assert_eq!(xs.pop(), Some(42)); // in a `static` variable // static mut XS: Vec<u8, U8> = Vec::new(); // requires feature `const-fn` // work around static mut XS: Option<Vec<u8, U8>> = None; unsafe { XS = Some(Vec::new()) }; let xs = unsafe { XS.as_mut().unwrap() }; xs.push(42); assert_eq!(xs.pop(), Some(42)); // in the heap (though kind of pointless because no reallocation) let mut ys: Box<Vec<u8, U8>> = Box::new(Vec::new()); ys.push(42).unwrap(); assert_eq!(ys.pop(), Some(42));
Because they have fixed capacity heapless
data structures don't implicitly reallocate. This
means that operations like heapless::Vec.push
are truly constant time rather than amortized
constant time with potentially unbounded (depends on the allocator) worst case execution time
(which is bad / unacceptable for hard real time applications).
heapless
data structures don't use a memory allocator which means no risk of an uncatchable
Out Of Memory (OOM) condition (which defaults to abort) while performing operations
on them. It's certainly possible to run out of capacity while growing heapless
data
structures, but the API lets you handle this possibility by returning a Result
on operations
that may exhaust the capacity of the data structure.
List of currently implemented data structures:
BinaryHeap
-- priority queueIndexMap
-- hash tableIndexSet
-- hash setLinearMap
Queue
-- single producer single consumer lockless queueString
Vec
In order to target the Rust stable toolchain, there are some feature gates.
The features need to be enabled in Cargo.toml
in order to use them.
Once the underlaying features in Rust are stable,
these feature gates might be activated by default.
Example of Cargo.toml
:
...
[dependencies]
heapless = { version = "0.4.0", features = ["const-fn"] }
...
Currently the following features are availbale and not active by default:
"const-fn"
-- Enable the nightlyconst_fn
feature and make mostnew
methodsconst
. This way they can be used to initialize static memory at compile time.
Re-exports
pub use binary_heap::BinaryHeap; |
Modules
binary_heap | A priority queue implemented with a binary heap. |
consts | Type aliases for many constants. |
spsc | Single producer single consumer queue |
Structs
IndexMap | Fixed capacity |
IndexSet | Fixed capacity |
LinearMap | A fixed capacity map / dictionary that performs lookups via linear search |
String | A fixed capacity |
Vec | A fixed capacity |
Traits
ArrayLength | Trait making |
Type Definitions
FnvIndexMap | An |
FnvIndexSet | An |